Games for Youth Engagement

Limerick Institute of Technology


Course Name Games for Youth Engagement
Course Provider Limerick Institute of Technology
Course Code 5961
Course Type Postgraduate
Award NameNFQ ClassificationAwarding BodyNFQ Level
Special Purpose Certificate (Level 9 NFQ)  More info... Special Purpose Limerick Institute of Technology Level 9 NFQ
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Attendance Options Part time, Flexible, Online
Location (Districts) Thurles, Limerick City
Enrolment and Start Dates Comment

Expand+How To Apply:
1. Apply Online (Please see "Application Weblink below).

2. Email: Download and complete the Application Form from the course page and email to

3. By Post: Download and complete the Application Form from the cours...


Expand+30 weeks, 2 semesters.

Online Lectures: There will be online lectures and reading material provided to be accessed over 2 evenings per week, the content will take approximately 3 hours per session to complete. The time that these sessions can be ...

Course Fee €1,500.
Link to Course Fee Web Page - Click Here
Entry Requirements Candidates must be actively involved in youth work either as a volunteer or a paid employee working at least 5 hours per week with a registered youth work organisation or project. Candidates will need to have demonstrated an adequate level of English, for example IELTS 5.5.
Comment Qualification
Certificate in Global Youth Work and Development Education (Special Purpose Award Level 9).

Location: Online Delivery with one seminar each month at the LIT Thurles Campus.
Course Content Aims
The overall objective is to equip youth workers with skills and analytical capabilities in engaging young people in youth work through the medium of Games. This course will be informed by an understanding of youth work principals and practice and will review the application of games as experiential learning. Students will also be exposed to the place of games in youth culture and will be equipped with games design skills.
Subjects Taught Introduction to Critical Youth Work Theory:
1.Critical Youth Work Theory
2.Collaboration in Youth Work
3.Global Youth Work and Development Education.

Games for Youth Engagement:
1.Games and Youth Engagement
2.Digital Games in Contemporary Youth Culture
3.Designing Games for Youth Work Practice
Assessment Method There will be a cross modular project for each block constituting 40% marks for each module. The subject of this will be agreed with the host youth organisation. There will be an essay or project for each module worth 40%. Students will complete a series of online questions based on the lectures which will count for 20% of the module mark.
Number of Credits 30
Further Enquiries For further information:
Contact: Department of Flexible Learning
Tel: 0504 28112

For Academic Related Queries:
Contact: Paul Keating
Course Web Page Web Page - Click Here