3D Design for Emerging Technologies - Letterkenny
There are many production pipelines in industry that require content developed for specific purposes. Game assets will differ from feature animation for example; SFX and compositing assets will differ from AR/VR content. This Postgraduate Certificate however reconciles these forms of content creation and teaches the similarities and differences in creating for each.
| Award Name | Special Purpose Certificate (Level 9 NFQ) |
|---|---|
| NFQ Classification | Special Purpose |
| Awarding Body | Atlantic Technological University |
| NFQ Level | Level 9 NFQ |
| Award Name | NFQ Classification | Awarding Body | NFQ Level |
|---|---|---|---|
| Special Purpose Certificate (Level 9 NFQ) | Special Purpose | Atlantic Technological University | Level 9 NFQ |
Duration
1 year part-time online.
Recommended Study Hours per week: 24 hours per week.
On-Campus Attendance Requirement: 2 days per semester.
Note: Check programme Examination and Assessment requirements, as they may involve examinations to be taken on campus.
Entry Requirements
Level 8 degree in a discipline cognate to the design area or equivalent Industrial practice (RPL by Portfolio).
Careers / Further progression
Careers
This course is best suited to people looking to upskill into 3D content development for new and emerging technologies or those looking for an introduction into the pathway of 3D content development.
Progression
Learners may opt to progress to Level 9 Masters in the future.
Further information
Total Fees EU: €3,400
Total Fees Non-EU: €4,080
Course Overview
There are many production pipelines in industry that require content developed for specific purposes. Game assets will differ from feature animation for example; SFX and compositing assets will differ from AR/VR content. This Postgraduate Certificate however reconciles these forms of content creation and teaches the similarities and differences in creating for each.
The pathway through the course will allow the student to decide to focus on pipelines and technologies related to industries such as games animation, special effects or the emerging AR/VR market. The Semester 1 modules will allow for content to be created to fit into each of these pipelines while offering a grounding in the differences involved for each. The course will inform the process from concept development for specific industry pipeline right through to integration into various real-time and pre-rendered platforms used by sector leaders. New and emerging asset pipelines will also be explored such as augmented reality (AR) and Virtual Reality (VR) content creation.
The programme aims to provide participants with the ability to:
• Develop their creativity in the area of 3D modelling.
• Learn the tools needed to advance into the 3D field.
• Learn how industry standard pipelines work and where specific people sit in a production setting.
• Explore new technology and how it will shape the future.
• Experiment with new and emerging 3D technologies.
• Create new solutions to problems and new experiences for consumption.
Semester Module Details Credits Mandatory / Elective
1 3D Modelling and Sculpting 10 Mandatory
1 3D Texturing and Rendering 10 Mandatory
2 Emerging 3D Technologies (Research) 05 Mandatory
2 Emerging 3D Technologies (Development) 15 Mandatory
The assessment for this certificate is 100% project based. There will be continuous assessment throughout and marks will be awarded at different milestones during project development.
Department Administration: +353 (0)74 918 6207 / +353 (0)74 918 6209
School and Department
Faculty of Business
Department of Design & Creative Media
Head of Department: Lorna Ross
E:lorna.ross@atu.ie